Showing posts with label PS4 SHOOTING GAMES. Show all posts
Showing posts with label PS4 SHOOTING GAMES. Show all posts

Wednesday, April 5, 2023

SNIPER ELITE 4 (PS4 GAME)

                                SNIPER ELITE 4 (PS4 GAME)

The third-person tactical shooting and stealthy video game Sniper Elite 4 was created and published in 2017. The Sniper Elite IV sequel became available on February 14, 2017, for Microsoft Windows, the PlayStation 4, the Xbox One, and Stadia on November 1, 2020. On the seventeenth of November in 2020, a Nintendo Switch version of the game was made available. Sniper Elite 5, its follow-up, was published on May 26, 2022.


GAMEPLAY:

Third-person tactical shooters shooter Sniper Elite 4 has stealth elements. The game's lens follows the bullet as it travels from the sniper rifle to the intended victim and depicts body parts, bones, or internal organs being crushed or ruptured through the bullet. If a player kills an adversary with a rifle used for sniping from a great distance, the X-Ray death cam system will activate. [1] Shrapnel kills, melee kills, and stealth kills are now a component of the system.

The artificial intelligence of the game itself has grown, enabling rivals to respond to the player's action more quickly. Other foes are going to begin aggressively hunting for a dead enemy.[3] The player comes with a pair of armed binoculars, which allow him or her to identify enemies and things as well as see where the enemy is and what weapons they are holding. The "officers" rank appears in the game. Although killing an officer at the end of a mission may greatly enhance the level's difficulty, killing him early will cause the troops to flee.[3] The player is able to set up traps and employ corpses as booby traps.[4] The game additionally features missions that take occur at night, when players may turn out lights to conceal their whereabouts.

Compared to Sniper Elite III, its maps are substantially bigger, giving players greater flexibility and unfettered play. The illustrations have higher verticality as well [2]. Fairburne is able to ascend and grip ledges due to the new mobility mechanism in the game.[5] Reintroduced are collaborative multiplayer missions and combat modes.


Plot:

After the conclusion of Sniper Elite III, Sniper Elite 4 takes place in Italy in 1943. The Royal Navy sends the vessel Orchidea to the island of San Celini after hearing claims of a new Nazi weapon. The new weapon, a radio-guided anti-ship missile, was created by physicist Andreas Kessler and Heinz Böhm, a high-ranking Nazi officer who the Allies know very little. It immediately sinks the ship. Sniper Karl Fairburne of Sof (Tom Clarke-Hill)is assigned the mission of killing Colonel Tobias Schmidt and many other officers who oversaw the attack while recording it for propaganda purposes. He is sent to the island after the ship has sunk. After taking out Schmidt, OSS officer Jack Weaver sent Fairburne to the city of Bitanti in order to locate Sofia "Angel" Di Rocco, the head of the local Communist resistance group. Angel, who has misgivings about the OSS after allowing her father to be kidnapped by the Nazis, asks Fairburne to destroy a railroad gun at Regelino Bridge in order to establish his credibility and persuade the group to join the forces. Fairburne is tasked with investigating the shipyard that the Nazis are using to move weapons parts out of after blowing up the viaduct and seizing out the gun. He also organizes an attack operation to bring down the facility.

Sal Dinelli determines to help more after killing Piero Capo, the head of the neighborhood Black Brigade after Fairburne learns that the Sicilian Mafia is interfering with dockyard operations to delay the delivery of weapon parts. The Partisans are hesitant to keep the connection going since they have concerns about the Mafia's intentions. But when Major Hans Dorfmann, an agent for SOE, says that Kessler is at the Magazzeno Facility wherein the missiles are put together, With the goal to capture Kessler and take his classroom notes, Fairburne infiltrates the base. Kessler admits to Angel during questioning that her father is still alive, which causes the Partisans to flee and attack Giovi Fiorini in an effort to capture Major Klaus Rothbauer, a confidant of Böhm. Then, Kessler informs Fairburne that he has liver cancer as a consequence of his drinking habits and is thus useless to the Nazis or the Allies. He also claims that the data provided to Angel was false in order to trick the Partisans into falling into the trap. After killing Rothbauer, Fairburne heads to Giovi Fiorini, but the subsequent combat leads to the slaughter of the Partisans.


Development:

Revolution Developments created Sniper Elite 4. Tim Jones, Head and Creative at Rebellion, claims that the game was meant to be a "sniper heaven."[4] In order to enable "real long shots," the developers expanded the size and scope of the game's maps or levels. Also improved were the game's graphics technology, AI, and animation engine.


The two previous games' publisher is not engaged in the creation of Sniper Elite 4, which Rebellion will self-publish online.[7] Instead, Rebellion collaborated with Sold Out and U&I Entertainment, Zombie Army Trilogy's publishers and distributors, to create tangible copies of the game.[8] A Chinese digital arts business mistakenly made the game public in February 2016. The CEO of Rebellion, Jason Kingsley, declined to acknowledge the existence of the game and said that they had plans to quickly launch a new game.[9] On March 7th, 2016, Sniper Elite 4 was unveiled.


Reception:

Sniper Elite 4 received "generally favorable" reviews, according to review aggregator Metacritic.[

Reviewing for EGM, Nick Plessas criticizes the "textbook plot" and "forgettable cast of people." Because it "takes more nuance and goes deeper compared to the point-and-shoot principles of other titles available," he likes the sniping in the game. However, he believes it is "in service of the overall experience" despite the opposing soldiers' "tunnel vision, a short attention span, and unreliable pathfinding."

Poor AI is another issue mentioned by Dave Meikleham of PCGamesN; according to him, he killed a few guards who went to check the body of the preceding guard when they should have responded differently when faced with a pile of corpses. Although he finds the minimap "slightly misleading," he likes the kill cam, the scale of the maps, and the level design: "Each map feels pleasingly fleshed out and alive with possibility." The secondary arms, he claims, are "not much fun to fire."

It has a "paper-thin plot," EasyAllies' Michael Huber observes, but it also has "a few interesting elements, like an iffy alliance with the Mafia." Although he believes that the rifles in the game "are without a doubt the most engaging weapons to use," he also believes that handguns and submachine guns have "an unshakeable sense of emptiness to them."

Joshua Tolentino of Destructoid appreciates the HUD-like aids offered by the game and points up that using them allows for more tactical. He appears to love kill-cam as much and is happy that it is accessible when killing using a trap or a melee strike. He considers the tale a "missed opportunity" and finds it frustrating.

Tuesday, March 28, 2023

Atomic Heart (video game)

                     Atomic Heart (video game)


The first-person shooter Atomic Heart is a single-player title created by Mundfish and released by Focus Entertainment and 4Divinity. On February 21, 2023, the video game was made available for the PlayStation 4, the PlayStation 5, Windows, Xbox One, and Xbox Series X/S. At the point of its release, the video game garnered mostly favorable reviews. It has caused debate due to its stated ties to Russian in aftermath of this nation's moving forward invasion of Ukraine.


GAMEPLAY:

A video game featuring first-person shooters with playing role components is called Atomic Heart. With homemade weapons, fighting consists of shooting and slashing. There are many opponents present, a few of which are traveling as well as mechanical, biomechanical, and bio. A crafting mechanism enables players to construct weapons out of metal pieces that may be taken out from domestic equipment or taken away from robots. Cassettes, a gameplay mechanic, can be utilized to improve weapons. The game features a mode of stealth and limited ammo. In the game, quick-time events are present.[4] To take on enemies, the player dons an unusual glove called the Polymer Glove, which bestows abilities like telepathy, thawing, and electricity. Its abilities may be used in combination with combat and ranged weapons.

with "canisters," ammo can be enhanced with an array of chemical effects. The player can generate loot, or equip such containers on both melees and ranged weapons. The person playing must dispose of the canister from their inventory if it runs low on fuel.


SETTING:

In a 1955 alternative reality, Facility 3826 was the main center for scientific study in the former Soviet Union. Researcher Dmitry Sechenov created a liquidized programmed module known as the Polymers in 1936, which resulted in enormous technological developments in the domains of robots and energy in the USSR and released a large portion of people from manual labor. The USSR soon took control of the Second World War, but just before Nazi Germany was overthrown in 1942, they released the Brown Plague the virus, which killed countless people and led to worldwide demand for Russian robots to make up the consequent labor shortage. Dr. Sechenov developed "Kollektiv 1.0," a wireless, connected artificial intelligence, for the Soviet bloc's reconstruction following the war plan.

A Thinking neuro connector, created most recently by Sechenov, incorporates Polymer into the nervous system and allows remote interaction between people and machines. Sechenov thinks the THOUGHT, which will be released alongside Kollektiv 2.0, would usher in a true post-labor period for all of humanity.[5] Yet, on June 13, 1955, the official launch of Kollektiv 2.0 fails, plunging Facilities 3826 into chaos.


Development and release:

Mundfish, which describes itself as a global studio with a base in Cyprus[7] and offices in Moscow & Saint Petersburg, is the business of Atomic Heart.[8] It has been stated as a Russian sport many times on Russian news websites[9], and investors included GEM money, whose founder previously served as the director of Gas companies and Gazprom companies.

So as to zero in on Atomic the Heart, the group had been working with the VR game Ussr Lunapark, but it was later removed and its creation was halted.[11] The company promised support for Nvidia RTX and DLSS technologies for GeForce RTX graphic cards and used Unreal Engine 4.[12] The game's initial release version, nevertheless, may not yet enable RTX. Without providing additional data, Mundfish said that they would implement the function "post-launch."

Atomic Heart will premiere in according to a plot teaser dated February 2022, indicating that the video game will be released someplace in the fourth quarter of 2022.[14] The game will be introduced on February 21, 2023,[15] distributed by VK Play within the CIS, jointly released by 4Divinity of Singapore-based entertainment marketing firm the GCL in Asia,[16] and distributed by French company Focus Media abroad. This information was made public later in Nov.

Sunday, March 26, 2023

TITANFALL 2

                                                         TITANFALL 2 

The first-person shooter video game Titanfall 2, was created through Respawn Studios and released by Electronic Arts. The game, which is a follow-up to Titanfall from 2014, became available globally on the 28th of October 2016, for Ps 4, Microsoft Windows, and Xbox One. Players in Titanfall 2 control Titans, mecha-style the exoskeleton, and their pilots, who possess a range of skills from stealth to wall-running. The single-player campaign is set in a futuristic environment, and tells the story of Jack Cooper, respectively, a rifleman in the Frontiers Militia, whose forms a bond with Titan BT-7274 when his teacher is killed in action. They set out on a mission to prevent peaceful Interstellar Manufacturing Corp (IMC) from launching a superweapon that could obliterate their home planet, Harmony.

The two-year game's creation process started in the middle of 2014. The designers decided to include a single-player story in the game because they want to boost the number of users. They developed many ideas and designs, combining them to create one, cohesive approach. The plot and story of the game itself were shaped by friend cop films, on the Verdurous Earth, and Half-Life. To enhance gaming equality, the team also revamped the development system and implemented minor adjustments to play. The video game is powered by a substantially customized version of the Sources engine by Valve. For the game's music, Stephen Austin is back.

The game received favorable reviews from reviewers after its release. All multiplayer modes and a single-player story received honors for building on the qualities of the initial game. Although receiving favorable reviews, Titan 2's revenues fell short of expectations. The majority of analysts attribute it to the game's launch in a busy opening, sandwiched between Battlefield one and Call of Duty: Infinite War. Several gaming organizations nominated it to win a number of month-end awards, such as Game of the Year and Best Action.


GAMEPLAY:

The sequel to Titanfall is a first-person shooter, much like its predecessor, where players are able to control both a pilot and their Titans—mecha-style machines that are roughly seven to 10 meters tall. The pilot of the aircraft is provided with an array of tools that improve their fighting skills. Every pilot is equipped with a jump kit to assist them to perform skateboarding, double leaps, and wall runs.[1] Every "class" of a pilot has furthermore, specialized skills that improve their attacking and tactical prowess. Such as a grappling hook for greater maneuverability or a hologram visual concealing device. The usage of leap kits by pilots to run over walls can be coupled with other maneuvers to swiftly move among different areas. The game introduces lots of fresh gameplay elements. A dealing hook can be used to slingshot participants to a building or reel in an enemy it places to. nearby enemies, the holo-pilot, and a throwing knife known as the blend blade. To combat their rivals, the Pilots have an enormous number of devices and arms, including shotguns, machine guns, pistols, and explosives.[4] At close quarters, players can use a melee strike to swiftly strike their rivals from behind.[5] If a melee attack connects, it is always instantly lethal.

Titans are significantly less mobile than pilots, but they have greater security and stronger weapons. Six Titans—Ion, Scorch, Northstar, Ronin, Tone, and Legion—instead of all three classes that were included during the original Titanfall were unveiled at the launch, with Monarch becoming available in the free Monarchs' Reign DLC in May 2017. Ion Television employs a shield to deflect opponent projectile assaults in addition to a directed energy armament. Burn uses an indirect-fire thermite mortar with area-denial incendiary weaponry in battle. Polaris is the only Titan with the capacity to leave the ground it hovers, excels at distant precision strikes using a charged railgun, and creates movement-restricting traps. Ronin uses a 'Leadwall' shotgun and a blade and is an expert in hit-and-run combat. The tone emphasizes close-quarters battle


MULTIPLAYER:

The Titan meter from Titanfall, which slowly fills up while a player is playing the game, is returning in the online mode. When a player kills an adversary, deals damage to foes, and completes the goals of the map, such as taking points in the Hardpoint mode of play, it fills more quickly.[17][18] Once the summoning meter is full, the player can call their chosen Titan, which initiates the eponymous titan fall deployment by descending from the sky.[19] Once called, a titan fall may smother enemies if it lands on them as well as will instantly kill whoever it directly touches.[20] The Titan may use its "Core" ability, which often takes the shape of an explosive attack or greatly improves the Titan's skills when the Titan meter is full while in a Titan.[8] Examples of this Similar to the first Titanfall, Pilots may rodeo a Titan, but instead of utilizing their weapon to attack a vulnerable spot, the Pilot can take a Titan's batteries, damaging it and giving the Pilot a Titan charge. A friendly Titan's shield may be charged with its power source by placing it within it, and the Titan's Inner Meter and the pilot player's Titan Gauge will both be fully filled.[18][21] Anytime an individual wants to leave their Titan, they can do so. Under "abide by mode," where the spaceship Titan follows the pilot closely as it can, it will continue to attack adjacent opponents. Players can also set the device to "guard mode," in which instance it will remain in place and attack anyone who enters.[8] The Titan's extraction device can then be activated through the Pilot, killing it.


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